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Crash while welding projected blocks with a ShipWelder

slimeradio shared this bug 18 months ago
Won't Fix

System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Entities.Blocks.MyProjectorBase.BuildInternal(Vector3I cubeBlockPosition, Int64 owner, Int64 builder, Boolean requestInstant, Int64 builtBy)
at Sandbox.Game.Entities.Blocks.MyProjectorBase.BuildInternal<>VRageMath_Vector3I#System_Int64#System_Int64#System_Boolean#System_Int64.Invoke(MyProjectorBase& this, Vector3I& cubeBlockPosition, Int64& owner, Int64& builder, Boolean& requestInstant, Int64& builtBy, DBNull& arg6)
at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7)
at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5,T6,T7](T1 arg1, T7 arg7, Func`2 action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, EndpointId endpointId, Nullable`1 position)
at Sandbox.Game.Entities.Blocks.MyProjectorBase.Build(MySlimBlock cubeBlock, Int64 owner, Int64 builder, Boolean requestInstant, Int64 builtBy)
at SpaceEngineers.Game.Entities.Blocks.MyShipWelder.<>c__DisplayClass27_0.<Activate>b__0()
at Sandbox.MySandboxGame.ProcessInvoke()
I dont have any extra info about that. Happens from time to time.

First time found 2020-02-05, but actually, it is time I started record crashes.


If you try/catch/throw it with extra info, would be cool.

Comments (2)

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1

Hello, Engineer!


Thank you for contacting us. Can you please provide us with a save of your world? Do you use any mods?


Any additional information will be greatly appreciated.


Kind Regards

Keen Software House: QA Department

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1

Hello Engineer(s),


Since there are no new comments in this topic, we are closing this thread as outdated.

In case anyone is encountering the same or similar bug, which is not already posted in a

different thread, please feel free to create a new thread with all relevant information.


Thank you.


Kind Regards

Keen Software House: QA Department

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