crash when loading a world since update 1.192
Since update 1.192 i haven't been able to load most of my worlds or any other default world in the game. This was never a problem before 1.192. However i have been able to load 2 of my worlds which do not include a lot of grids. All of them do not include any mods. The game always crashed during loading of a world, sometimes faster, sometimes slower. The last 2 updates did not fix the problem (1.192.1 and 1.192.102).
The log-file looks always the same at the end:
...
2019-09-15 23:16:10.936 - Thread: 1 -> DestructibleBlocks = True
2019-09-15 23:16:10.936 - Thread: 1 -> EnableScripts = True
2019-09-15 23:16:10.936 - Thread: 1 -> AutoSaveInMinutes = 5
2019-09-15 23:16:10.936 - Thread: 1 -> SpawnShipTimeMultiplier = 0
2019-09-15 23:16:10.936 - Thread: 1 -> ProceduralDensity = 0.35
2019-09-15 23:16:10.936 - Thread: 1 -> ProceduralSeed = 0
2019-09-15 23:16:10.936 - Thread: 1 -> DestructibleBlocks = True
2019-09-15 23:16:10.936 - Thread: 1 -> EnableIngameScripts = True
2019-09-15 23:16:10.936 - Thread: 1 -> ViewDistance = 5000
2019-09-15 23:16:10.936 - Thread: 1 -> Voxel destruction = True
2019-09-15 23:16:10.936 - Thread: 1 -> EnableStructuralSimulation = False
2019-09-15 23:16:10.936 - Thread: 1 -> MaxActiveFracturePieces = 50
2019-09-15 23:16:10.936 - Thread: 1 -> EnableContainerDrops = True
2019-09-15 23:16:10.936 - Thread: 1 -> MinDropContainerRespawnTime = 5
2019-09-15 23:16:10.936 - Thread: 1 -> MaxDropContainerRespawnTime = 20
2019-09-15 23:16:10.936 - Thread: 1 -> EnableTurretsFriendlyFire = True
2019-09-15 23:16:10.936 - Thread: 1 -> EnableSubgridDamage = False
2019-09-15 23:16:10.936 - Thread: 1 -> SyncDistance = 3000
2019-09-15 23:16:10.936 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY
2019-09-15 23:16:10.936 - Thread: 1 -> AFKTimeoutMin = 0
2019-09-15 23:16:10.936 - Thread: 1 -> StopGridsPeriodMin = 15
2019-09-15 23:16:10.936 - Thread: 1 -> ExperimentalMode = True
2019-09-15 23:16:10.936 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, EnableSpectator, EnableIngameScripts, SupergriddingEnabled
2019-09-15 23:16:10.936 - Thread: 1 -> MySession.Static.LogSettings - END
2019-09-15 23:16:11.061 - Thread: 1 -> Session loaded
2019-09-15 23:16:11.061 - Thread: 1 -> RunLoadingAction - END
2019-09-15 23:16:11.062 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
2019-09-15 23:16:11.246 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
2019-09-15 23:16:11.246 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
2019-09-15 23:16:11.247 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
2019-09-15 23:16:11.264 - Thread: 1 -> Updating continues.
2019-09-15 23:16:11.468 - Thread: 1 -> GC Memory: 2,168,782,944 B
2019-09-15 23:16:12.667 - Thread: 2 -> Exception occured: System.BadImageFormatException: Es wurde versucht, eine Datei mit einem falschen Format zu laden. (Exception from HRESULT: 0x8007000B)
at VRage.Voxels.VrVoxelMesh.VrVoxelMesh_Release(IntPtr instance)
at VRage.NativeWrapper.PointerHandle.DisposeInternal(Boolean disposing)
at VRage.NativeWrapper.PointerHandle.Finalize()
2019-09-15 23:16:12.670 - Thread: 2 -> Hiding window
2019-09-15 23:16:12.670 - Thread: 2 -> Hiding window done
2019-09-15 23:16:12.670 - Thread: 2 -> Showing message
2019-09-15 23:16:13.860 - Thread: 2 -> Analytics session closed.
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Replies have been locked on this page!