crash when loading a world since update 1.192

FakeMan900 shared this bug 5 years ago
Outdated

Since update 1.192 i haven't been able to load most of my worlds or any other default world in the game. This was never a problem before 1.192. However i have been able to load 2 of my worlds which do not include a lot of grids. All of them do not include any mods. The game always crashed during loading of a world, sometimes faster, sometimes slower. The last 2 updates did not fix the problem (1.192.1 and 1.192.102).

The log-file looks always the same at the end:


...

2019-09-15 23:16:10.936 - Thread: 1 -> DestructibleBlocks = True

2019-09-15 23:16:10.936 - Thread: 1 -> EnableScripts = True

2019-09-15 23:16:10.936 - Thread: 1 -> AutoSaveInMinutes = 5

2019-09-15 23:16:10.936 - Thread: 1 -> SpawnShipTimeMultiplier = 0

2019-09-15 23:16:10.936 - Thread: 1 -> ProceduralDensity = 0.35

2019-09-15 23:16:10.936 - Thread: 1 -> ProceduralSeed = 0

2019-09-15 23:16:10.936 - Thread: 1 -> DestructibleBlocks = True

2019-09-15 23:16:10.936 - Thread: 1 -> EnableIngameScripts = True

2019-09-15 23:16:10.936 - Thread: 1 -> ViewDistance = 5000

2019-09-15 23:16:10.936 - Thread: 1 -> Voxel destruction = True

2019-09-15 23:16:10.936 - Thread: 1 -> EnableStructuralSimulation = False

2019-09-15 23:16:10.936 - Thread: 1 -> MaxActiveFracturePieces = 50

2019-09-15 23:16:10.936 - Thread: 1 -> EnableContainerDrops = True

2019-09-15 23:16:10.936 - Thread: 1 -> MinDropContainerRespawnTime = 5

2019-09-15 23:16:10.936 - Thread: 1 -> MaxDropContainerRespawnTime = 20

2019-09-15 23:16:10.936 - Thread: 1 -> EnableTurretsFriendlyFire = True

2019-09-15 23:16:10.936 - Thread: 1 -> EnableSubgridDamage = False

2019-09-15 23:16:10.936 - Thread: 1 -> SyncDistance = 3000

2019-09-15 23:16:10.936 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY

2019-09-15 23:16:10.936 - Thread: 1 -> AFKTimeoutMin = 0

2019-09-15 23:16:10.936 - Thread: 1 -> StopGridsPeriodMin = 15

2019-09-15 23:16:10.936 - Thread: 1 -> ExperimentalMode = True

2019-09-15 23:16:10.936 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, EnableSpectator, EnableIngameScripts, SupergriddingEnabled

2019-09-15 23:16:10.936 - Thread: 1 -> MySession.Static.LogSettings - END

2019-09-15 23:16:11.061 - Thread: 1 -> Session loaded

2019-09-15 23:16:11.061 - Thread: 1 -> RunLoadingAction - END

2019-09-15 23:16:11.062 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START

2019-09-15 23:16:11.246 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END

2019-09-15 23:16:11.246 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START

2019-09-15 23:16:11.247 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END

2019-09-15 23:16:11.264 - Thread: 1 -> Updating continues.

2019-09-15 23:16:11.468 - Thread: 1 -> GC Memory: 2,168,782,944 B

2019-09-15 23:16:12.667 - Thread: 2 -> Exception occured: System.BadImageFormatException: Es wurde versucht, eine Datei mit einem falschen Format zu laden. (Exception from HRESULT: 0x8007000B)

at VRage.Voxels.VrVoxelMesh.VrVoxelMesh_Release(IntPtr instance)

at VRage.NativeWrapper.PointerHandle.DisposeInternal(Boolean disposing)

at VRage.NativeWrapper.PointerHandle.Finalize()

2019-09-15 23:16:12.670 - Thread: 2 -> Hiding window

2019-09-15 23:16:12.670 - Thread: 2 -> Hiding window done

2019-09-15 23:16:12.670 - Thread: 2 -> Showing message

2019-09-15 23:16:13.860 - Thread: 2 -> Analytics session closed.

Replies (1)

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.


Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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