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Crash on pasting 7 pistons over 2 pistons in creative: 100% reproducible + world + logs + video
Solved
2021-05-16 02:28:30.818 - Thread: 1 -> Log Started 2021-05-16 02:28:30.818 - Thread: 1 -> Timezone (local - UTC): 2h 2021-05-16 02:28:30.818 - Thread: 1 -> App Version: 01_198_027 2021-05-16 02:28:30.826 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2021-05-16 02:28:30.826 - Thread: 1 -> Branch / Sandbox: SVN 2021-05-16 02:28:30.826 - Thread: 1 -> Environment.ProcessorCount: 16 2021-05-16 02:28:30.858 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.19041.0) ... 2021-05-16 02:30:32.240 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2021-05-16 02:30:32.244 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2021-05-16 02:30:38.289 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.Entities.MyCubeGrid.CanMergeCubes(MyCubeGrid gridToMerge, Vector3I gridOffset) at Sandbox.Game.Entities.Cube.MyGridClipboard.FixSnapTransformationBase6() at Sandbox.Game.Entities.Cube.MyGridClipboard.Update() at Sandbox.Game.SessionComponents.Clipboard.MyClipboardComponent.UpdateAfterSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2021-05-16 02:30:38.289 - Thread: 1 -> Showing message 2021-05-16 02:30:39.142 - Thread: 1 -> ================================== CRASH INFO ================================== AppVersion: 01_198_027 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 128 PCUCount: 17369 IsHang: False GCMemory: 1435 GCMemoryAllocated: 1435 HWAvailableMemory: 45157 ProcessPrivateMemory: 9265 AnalyticId: SE ================================== OFNI HSARC ================================== 2021-05-16 02:30:39.142 - Thread: 1 -> Log Closed
The bug is 100% reproducible with the attached world. Full log files are also attached.
Video on how to reproduce: https://youtu.be/yj7TTNXE0y8
Cut the grid named "BUG - CUT THIS", then paste it over the top of the two pistons in front of it. The game crashes when the pasted grid becomes aligned with the static grid it would be pasted on. The video ends right when the game crashes.
No plugins, nor any functional mods were used. There was a skybox mod installed (Skybox Stellar fields), but I don't think that can make any difference here.
Game version 1.198.027
The bug is 100% reproducible with the attached world. Full log files are also attached.
Video on how to reproduce: https://youtu.be/yj7TTNXE0y8
Cut the grid named "BUG - CUT THIS", then paste it over the top of the two pistons in front of it. The game crashes when the pasted grid becomes aligned with the static grid it would be pasted on. The video ends right when the game crashes.
No plugins, nor any functional mods were used. There was a skybox mod installed (Skybox Stellar fields), but I don't think that can make any difference here.
Game version 1.198.027
Hello, Viktor!
Sorry to see you've experienced this issue. Thank you so much for how helpful your information was with the video, saves and logs - A huge help! :) I have successfully reproduced this and reported it internally.
Kind Regards
Laura, QA Department
Hello, Viktor!
Sorry to see you've experienced this issue. Thank you so much for how helpful your information was with the video, saves and logs - A huge help! :) I have successfully reproduced this and reported it internally.
Kind Regards
Laura, QA Department
Thank you for the quick feedback and good luck fixing it!
Thank you for the quick feedback and good luck fixing it!
Found a much simpler way to reproduce this issue:
Found a much simpler way to reproduce this issue:
Hello, Engineer!
This issue shall be already fixed with new game version (v199.020). Closing this thread, now as fixed.
If you are still experiencing it even on the newest version, please let us know either by commenting here or opening completely new thread (that´s the better option for us).
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
This issue shall be already fixed with new game version (v199.020). Closing this thread, now as fixed.
If you are still experiencing it even on the newest version, please let us know either by commenting here or opening completely new thread (that´s the better option for us).
Kind Regards
Keen Software House: QA Department
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