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Crash during turret removal, parallel thread error, related to pressurization
Won't Fix
19:21:43.5229 [FATAL] Initializer: ParallelTasks.TaskException: An exception(s) was thrown while executing a task. at ParallelTasks.WorkItem.ThrowExceptionsInternal(Int32 runId) at ParallelTasks.Task.WaitOrExecute(Boolean blocking) at Sandbox.Game.Weapons.MyLargeTurretBase.Closing() at VRage.Game.Entity.MyEntity.Close() at VRage.Game.Entity.MyEntity.Delete() at VRage.Game.Components.MyHierarchyComponentBase.Delete() at VRage.Game.Entity.MyEntity.Delete() at Sandbox.Game.Entities.MyEntities.DeleteRememberedEntities() at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation() at Sandbox.Game.World.MySector.UpdateAfterSimulation() at UpdateComponents_0(Object ) at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at RunSingleFrame_0(Object ) at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at Torch.VRageGame.DoStart() at Torch.VRageGame.Run() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Task exception, inner exception 0: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.GameSystems.MyGridGasSystem.PressurizePostProcess() at Sandbox.Game.GameSystems.MyGridGasSystem.PressurizeProcessQueue(Int32 count, Boolean useCount) at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) ParallelTasks.TaskException: An exception(s) was thrown while executing a task. at ParallelTasks.WorkItem.ThrowExceptionsInternal(Int32 runId) at ParallelTasks.Task.WaitOrExecute(Boolean blocking) at Sandbox.Game.Weapons.MyLargeTurretBase.Closing() at VRage.Game.Entity.MyEntity.Close() at VRage.Game.Entity.MyEntity.Delete() at VRage.Game.Components.MyHierarchyComponentBase.Delete() at VRage.Game.Entity.MyEntity.Delete() at Sandbox.Game.Entities.MyEntities.DeleteRememberedEntities() at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation() at Sandbox.Game.World.MySector.UpdateAfterSimulation() at UpdateComponents_0(Object ) at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at RunSingleFrame_0(Object ) at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at Torch.VRageGame.DoStart() at Torch.VRageGame.Run() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Task exception, inner exception 0: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.GameSystems.MyGridGasSystem.PressurizePostProcess() at Sandbox.Game.GameSystems.MyGridGasSystem.PressurizeProcessQueue(Int32 count, Boolean useCount) at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 19:21:43.5229 [INFO] Initializer: Generating minidump at C:\TorchServer\Instance\Minidump.dmpGrid appears to have been removed during garbage collection. Was not removed by an admin by copy/paste commands.
Immediately after I restarted teh server, it crashed again, forcing me to turn off pressurization. Here's the stacktrace:
Immediately after I restarted teh server, it crashed again, forcing me to turn off pressurization. Here's the stacktrace:
Hello,
can you share the world? It would help to have it.
Thank you.
Kind RegardsKeen Software House: QA Department
Hello,
can you share the world? It would help to have it.
Thank you.
Kind RegardsKeen Software House: QA Department
There's a lot of grids. Sorry I couldn't narrow it down more. https://www.dropbox.com/s/gqqzieozyinso6v/WorldSaveKeen2018-09-03.rar?dl=0
There's a lot of grids. Sorry I couldn't narrow it down more. https://www.dropbox.com/s/gqqzieozyinso6v/WorldSaveKeen2018-09-03.rar?dl=0
So I tried the world and it seems the issue is caused by some mod or by Torch. If I run the world from default configurator without any mods, it starts without a single exception. I didn't reproduce the exceptions even with all mods active.
I would suggest to try to identify the mod which is causing it and contact its author.
If you are able to reproduce it even without any mods, let us know. In the meanwhile I will send the log for further investigation.
Kind Regards
Keen Software House: QA Department
So I tried the world and it seems the issue is caused by some mod or by Torch. If I run the world from default configurator without any mods, it starts without a single exception. I didn't reproduce the exceptions even with all mods active.
I would suggest to try to identify the mod which is causing it and contact its author.
If you are able to reproduce it even without any mods, let us know. In the meanwhile I will send the log for further investigation.
Kind Regards
Keen Software House: QA Department
Thanks for taking the time to do that. I'll forward this to any mod authors who deal with pressurization (which I think is only Darkstar with his Defense Shields mod) to see if I can get some more information.
Thanks for taking the time to do that. I'll forward this to any mod authors who deal with pressurization (which I think is only Darkstar with his Defense Shields mod) to see if I can get some more information.
This is DarkStar. I am not sure how my mod could be causing this particular crash as my mod does not use MyGridGasSystem. I use IMyOxygenProvider to manipulate O2 within the shield.
This is DarkStar. I am not sure how my mod could be causing this particular crash as my mod does not use MyGridGasSystem. I use IMyOxygenProvider to manipulate O2 within the shield.
John can you reproduce this error if you disable the Air-tightness option in the server config file?
John can you reproduce this error if you disable the Air-tightness option in the server config file?
Hello, there seems to be no activity here for 2 years, closing this one as won't fix.
Keen QA
Hello, there seems to be no activity here for 2 years, closing this one as won't fix.
Keen QA
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