CPU loading on DS showing higher in game and Remote Client than on host
I have noticed an ongoing difference between the CPU load reported both in-game and via the VRageRemoteClient compared to the CPU load reported by our dedicated server hosting provider. The attached image is a screensnip, showing a 8.37% load on the provider's control panel, while the VRageRemoteClient next to it reports a 56% load.
Is there a limitation on the CPU resources that can be accessed by the DS, or is this just misreporting by one or more locations?
We are currently trying to find the limitations of PCU that our current hosting provider will support, so having an accurate image of what the CPU load actually is will be critical in determining when we have to to throttle PCU growth to maintain performance.