No cooldown on respawn drop pods
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When starting in a survival world with a default drop pod, the cooldown for the space pod gets activated, but not for the actually taken pod, nor the group. Even when editing the <CooldownSeconds>-Tag for the planetary and moon pod, in both cases they get ignored.
This behavior makes most of the longterm-survival szenarios for community-servers abuseable, as people can spawn indefinitely many respawnshisp in no time, therefore terminating performance and also circumventing resource-limitations.
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
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