Connectors resets when (Un)Merging grids.

iX-9 shared this bug 5 years ago
Solved

Situation:

Survival, offline, v1.187.209/v1.188.1xx:

Static grid with in-voxel placement into EarthLike planet.

Merged by merge block with another Large grid (this was not static before merging). This large grid is connected to Small grid by a connector in Locked state.

All three grids are powered by its own on-grid reactors.

When Turn Off one of the Merge block, connector resets to white state and after few frames turns to yellow/ready-to-connect. It should stay locked!!

- When merged next time, the connector stays in white and cannot by locked, even when this small grid goes few block away and then move back!!

Replies (2)

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Also,

If such UnMerging grid contains (instead of Connector) Rotor or Advancer Rotor with small grid head attached, the game crashes or, sometimes, this grid stay on place, dont fall according to planet gravity, and cannot be converted to ship...

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Looks OK now... (1.189)

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