Connector junction unlocking when it shouldn't

Joseph Matejovsky shared this bug 5 years ago
Outdated

Hello,


I came about an issue today that I haven't been able to solve. I have a station, a small driller ship, and a rover. Whenever I have the driller ship connected to the station and I lock/unlock the rover from the other connector on the station (by use of the "p" key or a "switch lock" on the toolbar of the rover), the small ship's connector unlocks as well. The odd thing is, the opposite does not have an issue. If I have the rover locked and try locking/unlocking the driller ship from the station, the rover remains locked to its respective connector


I have also tried grinding and deleting the station-side and rover-side connectors while they were locked, and deleting one of these resulted in the small ship unlocking from the station as well.


Any help with this issue would be greatly appreciated. I attached the folder of my save to this topic. In the save, I am in the rover, so all you should need to do is disconnect from the station to observe the behavior.


Let me know if there's anything else you need. Thanks!

Replies (3)

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Wasn't sure what I needed to attach when I originally made this post. Here is a zip file with both the save file and a log file of me replicating the issue.


Also worth noting, someone in the thread below stated that they were able to replicate the issue in a new and old save of theirs. They had mentioned it seems to happen when a wheeled vehicle connects to a station, the ship will disconnect, but it doesn't occur when ships connect to the station.


https://steamcommunity.com/app/244850/discussions/0/1736589519999963723/


As always thanks for the help, and any input is appreciated.

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I also have this issue in my case i have a small grid connected two two large grids disconnecting either results in both sides letting go no mater how i disconnect it toggle lock toggle on/off or removal of the connector on one side all together. note all grids are powered.

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Hello,

Thank you very much for your feedback. The issue has been reproduced and reported.


Kind Regards

Keen Software House: QA Department

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