Connected ship falls of the connectors when game is loaded
Solved
Hey Guys,
I Just reproduced this in another save game.
When the Connector is on a Piston and the game is (re)loaded , one of the ships falls to its death.
Do something, save it and load it again, the next ship falls to its death
However , with a normal connector , e.g. on conveyor tubes, i couldn't reproduce it yet.
it doesn't matter whether the connector is on a piston. when the server loads back in, all connectors disconnect. i've recreated this multiple times in my own DS. i've told people to use landing gears since they stay in place.
as well, if you fly a ship while something is connected, the connection freaks out and causes major collisions. once again, using landing gears alleviates this.
it doesn't matter whether the connector is on a piston. when the server loads back in, all connectors disconnect. i've recreated this multiple times in my own DS. i've told people to use landing gears since they stay in place.
as well, if you fly a ship while something is connected, the connection freaks out and causes major collisions. once again, using landing gears alleviates this.
Hello,
we already have a ticket for the issue. We are currently looking into it, trying to find out what went wrong.
We would still appreciate any additional information or affected worlds to fix and test as much different cases around connectors as possible.
Thank you.
Kind Regards
Keen Software House: QA Department
Hello,
we already have a ticket for the issue. We are currently looking into it, trying to find out what went wrong.
We would still appreciate any additional information or affected worlds to fix and test as much different cases around connectors as possible.
Thank you.
Kind Regards
Keen Software House: QA Department
We're having the same issue. Attached our world (jorajora) here. Right now there's a bunch of mods installed, but it was like this even before that. Whenever we would restart our server (thus loading the save) all ships were undocked again.
Best regards,Jonny
P.S: Not sure if this is related: https://support.keenswh.com/spaceengineers/general/topic/station-connected-ships-fall-of-the-connectors-if-batteries-set-to-recharge
Usually we put our batteries on reload. I will test this again with one ship reloading its batteries and another one with powered batteries and report back.
We're having the same issue. Attached our world (jorajora) here. Right now there's a bunch of mods installed, but it was like this even before that. Whenever we would restart our server (thus loading the save) all ships were undocked again.
Best regards,Jonny
P.S: Not sure if this is related: https://support.keenswh.com/spaceengineers/general/topic/station-connected-ships-fall-of-the-connectors-if-batteries-set-to-recharge
Usually we put our batteries on reload. I will test this again with one ship reloading its batteries and another one with powered batteries and report back.
Hello, just in case, I think it's the same problem.
I played the solo campain and meet the same problem in mission 3 when attempting to takeoff (after pression the button the ship is disconnected on one of the "landing gear" or system that go from green to white lights then the ship start shaking and cannot disconnect). I have some sceen shots if needed. I tryed to replay the campain from the start I one run and I met exactly the same problem at the same time.
Hello, just in case, I think it's the same problem.
I played the solo campain and meet the same problem in mission 3 when attempting to takeoff (after pression the button the ship is disconnected on one of the "landing gear" or system that go from green to white lights then the ship start shaking and cannot disconnect). I have some sceen shots if needed. I tryed to replay the campain from the start I one run and I met exactly the same problem at the same time.
It should be fixed in v188.1.
It should be fixed in v188.1.
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