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components queuing and production time issues

John Harris shared this bug 3 years ago
Solved

since the patch been having issues with the production timing on components, visually it would start about halfway through and be done in less than half the time it should, seems to be something wrong with how the game is calculating the procurement of items.


I first noticed it when i had a mod on that takes some time to make items and usually it would take about 10 minutes to procure but it was done in under a minute at first i thought it was a mod issue but when i produced the vanilla items it was doing it for them too so i turned off all the mods but it did not fix the problem, i then started a new game no mods and it still would not work right so there is an issue with how the game is calculating time for the procurement of items.

Replies (2)

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Hello, Engineer!


Thank you for your feedback. Can you please provide us with a video?

Any additional information will be greatly appreciated!


Kind Regards

Keen Software House: QA Department

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Hi, yes i have a clip of it.

the more i look at it it does look like a visual bug and when ever i click on just one item to produce it seems to visually show it being made more than once, this is much more noticeable with the mod because of the longer production times, so i can't tell when thing will be done because the visual timing is not right.

Video Here

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i did upload the video but for some reason the link changed hopefully this one works that is if have not seen.

seems the first like was not working but now it is so i will post both, i don't know whats up that... sorry not use to using Youtube

Video Here


John

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Hello, John!


Thank you for the video, it was helpful. We will address this issue as soon as possible.


Kind Regards

Keen Software House: QA Department

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Hello, Engineer!

Already fixed in v197.

Kind Regards

Keen Software House: QA Department

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