Character bounces
Solved
In my game with my friend and I where he is the host, whenever we are on large grid stations, (such as our base on the moon) if turn off our jetpacks and land while we were still moving we will bounce. It's gotten to the point to if we land without stopping to a complete stop we bounce in the direction we were heading at the speed we were at when we were landing
Same here. It basically makes it really hard to engage magnetic boots on a large grid station without any artificial gravity.
Same here. It basically makes it really hard to engage magnetic boots on a large grid station without any artificial gravity.
We have the same issue. I didn't notice at first, so it might have gotten worse the longer we played or the larger the base became.
We have the same issue. I didn't notice at first, so it might have gotten worse the longer we played or the larger the base became.
Hello, Engineer!
Unfortunately we weren't able to reproduce your issue with our setup. Could you please provide us save file with the world where is this issue happening?
Thank you very much!
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Unfortunately we weren't able to reproduce your issue with our setup. Could you please provide us save file with the world where is this issue happening?
Thank you very much!
Kind Regards
Keen Software House: QA Department
I had it happen on a dedicated server. I'll ask the admin for the save.
I had it happen on a dedicated server. I'll ask the admin for the save.
Me and my friends are encountering this same bug.
It tends to show up on our lobby session between 3-5 hours of uptime and reacts in the following way.
walking over a planetary surface has no issues, however walking onto, or jumping while running on, a large grid can cause the player to skip like a stone across a lake, not stopping until they collide with a solid object, at which point the character appears to 'attach' to the grid and can walk like normal.
When the game has reached this state of instability it is also impossible to walk up ramps, or through doorways, as they seem to push you out from whatever side you attempt to walk into.
We've found that as soon as we find the game doing this, a simple save and reload will fix it. It effects all large grids across the current game session and we've been able to replicate it with nothing more than a flat square of light armour blocks.
Me and my friends are encountering this same bug.
It tends to show up on our lobby session between 3-5 hours of uptime and reacts in the following way.
walking over a planetary surface has no issues, however walking onto, or jumping while running on, a large grid can cause the player to skip like a stone across a lake, not stopping until they collide with a solid object, at which point the character appears to 'attach' to the grid and can walk like normal.
When the game has reached this state of instability it is also impossible to walk up ramps, or through doorways, as they seem to push you out from whatever side you attempt to walk into.
We've found that as soon as we find the game doing this, a simple save and reload will fix it. It effects all large grids across the current game session and we've been able to replicate it with nothing more than a flat square of light armour blocks.
Hello, Engineers!
We were successfully able to reproduce the issue. It should be resolved soon.
Thank you all very much for help and your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
We were successfully able to reproduce the issue. It should be resolved soon.
Thank you all very much for help and your patience.
Kind Regards
Keen Software House: QA Department
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