I did a bit of digging, the paths are done right and end up in definitions, problem is it never gets sent to render because MyGuiTextures.Reload() is only called on game launch.
Please fix :}
This is still an issue 5 years later :(
I did a bit of digging, the paths are done right and end up in definitions, problem is it never gets sent to render because MyGuiTextures.Reload() is only called on game launch.
Attached a mod to test with, it modifies health bar with a red bar for confirmation that the mod is loaded and custom icon, the icon doesn't show up:
However if I use a plugin to force-call that MyGuiTextures.Reload() during MySession.AfterLoading then it works:
To reproduce, extract the attached zip's inside folder in %appdata%/SpaceEngineers/Mods then start any world with that local mod added.
Attached a mod to test with, it modifies health bar with a red bar for confirmation that the mod is loaded and custom icon, the icon doesn't show up:
However if I use a plugin to force-call that MyGuiTextures.Reload() during MySession.AfterLoading then it works:
To reproduce, extract the attached zip's inside folder in %appdata%/SpaceEngineers/Mods then start any world with that local mod added.
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
This is still an issue 5 years later :(
I did a bit of digging, the paths are done right and end up in definitions, problem is it never gets sent to render because MyGuiTextures.Reload() is only called on game launch.
Please fix :}
This is still an issue 5 years later :(
I did a bit of digging, the paths are done right and end up in definitions, problem is it never gets sent to render because MyGuiTextures.Reload() is only called on game launch.
Please fix :}
Replies have been locked on this page!