Changing GuiTextures.sbc do not work on mod folder

AbeAlpha shared this bug 6 years ago
Outdated
Best Answer
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Attached a mod to test with, it modifies health bar with a red bar for confirmation that the mod is loaded and custom icon, the icon doesn't show up:

1HHpa5C


However if I use a plugin to force-call that MyGuiTextures.Reload() during MySession.AfterLoading then it works:

P7nIlV5


To reproduce, extract the attached zip's inside folder in %appdata%/SpaceEngineers/Mods then start any world with that local mod added.

Replies (2)

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1

Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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1

This is still an issue 5 years later :(


I did a bit of digging, the paths are done right and end up in definitions, problem is it never gets sent to render because MyGuiTextures.Reload() is only called on game launch.

Please fix :}

photo
1

Attached a mod to test with, it modifies health bar with a red bar for confirmation that the mod is loaded and custom icon, the icon doesn't show up:

1HHpa5C


However if I use a plugin to force-call that MyGuiTextures.Reload() during MySession.AfterLoading then it works:

P7nIlV5


To reproduce, extract the attached zip's inside folder in %appdata%/SpaceEngineers/Mods then start any world with that local mod added.

photo
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