Cargoship logic broken

Guest shared this bug 6 years ago
Outdated

The cargoship logic is broken, probably because of the feature that player characters stay in game. While the system was originally supposed to spawn cargoships only when players are close, the system keeps constantly spawning entities even when the server is empty. And at the same time those entities are not being deleted.

Replies (2)

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I would like Them to Keep Cargoships Spawning when a Player is offline in a crypod etc


And i hope this not a Bug as this makes sure player bases are defended while offline I feel keeping this will be a better idea then removing it.


and my Test Server is removing Grids ok.

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Cargoships don't defend your base, you goob. And offline base raiding is a totally different issue.

And even if another player gets close, that there would still be an active player and would be spawning cargo ships around himself anyway. Offline players don't need to take up server resources by spawning cargo ships all the time. This is yet another oversight by keen.

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you mis understand I never said Cargo Defend my base. i was talking about the cargo ship spawn system that spawns cargoships "NPC's" and these can be a threat to your base and there for player have to make sure there base is defended while off line. this makes for better game play IMO.


And i Hope keen say this not a bug, and i have watched my server from the live log files spawn a Cargo near my base while offline and while having a mod installed know as corruption i logged back on to find my base under fire it was Sweet lol.


but i found this Bug/feature is limited to the last person who logged out.

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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