Cargoship logic broken
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The cargoship logic is broken, probably because of the feature that player characters stay in game. While the system was originally supposed to spawn cargoships only when players are close, the system keeps constantly spawning entities even when the server is empty. And at the same time those entities are not being deleted.
I would like Them to Keep Cargoships Spawning when a Player is offline in a crypod etc
And i hope this not a Bug as this makes sure player bases are defended while offline I feel keeping this will be a better idea then removing it.
and my Test Server is removing Grids ok.
I would like Them to Keep Cargoships Spawning when a Player is offline in a crypod etc
And i hope this not a Bug as this makes sure player bases are defended while offline I feel keeping this will be a better idea then removing it.
and my Test Server is removing Grids ok.
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
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