Can't Direct Connect to Servers Via Domain
Solved
When direct connecting to servers using their domain name (horizons.gg:27016) it immidietly rejects the request, this issue began after the Mod.io integration.
I believe there is something wrong with the client side DNS resolving, I've had dozens of my players test this and they all get the same "Server not Responding" error instantly after hitting connect.
Hello, Jessica!
Sorry to hear you're experiencing this issue. Could you please provide a log from when someone experiences this issue? Please provide any other information that you may think is relevant too :)
You can access your log files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers.
Kind Regards
Laura, QA Department
Hello, Jessica!
Sorry to hear you're experiencing this issue. Could you please provide a log from when someone experiences this issue? Please provide any other information that you may think is relevant too :)
You can access your log files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers.
Kind Regards
Laura, QA Department
Another data point here, we also cannot connect via hostname. The game only allows IP addresses in the Direct Conenct address field. This would be extremely useful for players to not have to connect to a new IP every time my home ISP decides to hand out a new address. It is absolutely not the server; typing in the new IP address immediately works again. Using hostname for any other server we rotate through works just fine. This is not a port/firewall issue at all.
Another data point here, we also cannot connect via hostname. The game only allows IP addresses in the Direct Conenct address field. This would be extremely useful for players to not have to connect to a new IP every time my home ISP decides to hand out a new address. It is absolutely not the server; typing in the new IP address immediately works again. Using hostname for any other server we rotate through works just fine. This is not a port/firewall issue at all.
Hey everyone,
fresh install of a dedicated server via SteamCMD and same problem.
Connecting via IP Adress and Server list works fine but via domain name doesn't.
Hey everyone,
fresh install of a dedicated server via SteamCMD and same problem.
Connecting via IP Adress and Server list works fine but via domain name doesn't.
+1 can replicate, very frustrating
+1 can replicate, very frustrating
I went to the keen software house with this issue without realising this thread had been made. I was directed here. Ive adapted my comment i made on the discord to instead show how this issue is replicatable by showing all the things ive done to try to fix this before i found this is a bug,
Hosting on windows 11 with AMP (cubecoders) ive created a new game but am unable to connect to it using any dynamic dns arrangement but can connect using public IP address and game port 27016.
**ports forwarded; **
- 8766 UDP/TCP
- 27016 UDP/TCP (and have tried just UDP or TCP)
**firewall**
- deactivated firewall on the system for testing
- removed all antivirus for testing
**dynamic dns methods ive tried; **
- duckdns
`name.duckdns.org:27016`
`name.duckdns.org`
adding/searching for games using steam servers at `name.duckdns.org:27016`
(when i direct add the duckdns or domain address thats setup without DNS using cloudflare with a SRV record into the steam servers page steam servers can detect games on these addresses which i can prove is mine by matching the public IP. The steam servers can also detect how many players are on the game at that time but when i press connect the join dialogue appears then vanishes in 0.5 seconds, no in game join error eg server not responding)
**cloudflare **
- A record to point to public ip address DNS off
- A record to point to public ip address DNS on
- A record to point to public ip address then NGINX to route to IP of game machine
- using custom domain
- using custom domain with :27016
- A record with CRV record pointing at public IP address with game port
just for some context, im hosting about 30 other games concurrently using a mixture of cloudflare and duckdns that work with domains so i know the general backbone of my system/s are setup well.
This is a very frustrating issue, how are others getting around it?
I went to the keen software house with this issue without realising this thread had been made. I was directed here. Ive adapted my comment i made on the discord to instead show how this issue is replicatable by showing all the things ive done to try to fix this before i found this is a bug,
Hosting on windows 11 with AMP (cubecoders) ive created a new game but am unable to connect to it using any dynamic dns arrangement but can connect using public IP address and game port 27016.
**ports forwarded; **
- 8766 UDP/TCP
- 27016 UDP/TCP (and have tried just UDP or TCP)
**firewall**
- deactivated firewall on the system for testing
- removed all antivirus for testing
**dynamic dns methods ive tried; **
- duckdns
`name.duckdns.org:27016`
`name.duckdns.org`
adding/searching for games using steam servers at `name.duckdns.org:27016`
(when i direct add the duckdns or domain address thats setup without DNS using cloudflare with a SRV record into the steam servers page steam servers can detect games on these addresses which i can prove is mine by matching the public IP. The steam servers can also detect how many players are on the game at that time but when i press connect the join dialogue appears then vanishes in 0.5 seconds, no in game join error eg server not responding)
**cloudflare **
- A record to point to public ip address DNS off
- A record to point to public ip address DNS on
- A record to point to public ip address then NGINX to route to IP of game machine
- using custom domain
- using custom domain with :27016
- A record with CRV record pointing at public IP address with game port
just for some context, im hosting about 30 other games concurrently using a mixture of cloudflare and duckdns that work with domains so i know the general backbone of my system/s are setup well.
This is a very frustrating issue, how are others getting around it?
+1 from me here;
I can confirm that in a closed testing environment with ports open, and a simple DNS server set up, plugging in a domain name and hitting connect does not work. There is no entry in the client log from an attempt to join, not even an error, and the server obviously never gets a connection attempt because the client never actually reaches out.
The direct connect window obviously states "hostname or ip address" and hostname does not work.
+1 from me here;
I can confirm that in a closed testing environment with ports open, and a simple DNS server set up, plugging in a domain name and hitting connect does not work. There is no entry in the client log from an attempt to join, not even an error, and the server obviously never gets a connection attempt because the client never actually reaches out.
The direct connect window obviously states "hostname or ip address" and hostname does not work.
this is STILL an issue and clearly one thats on keens end. what an absolute joke to blame players for an issue thats clearly your own and then just ignore it. typical keen software house response.
this is STILL an issue and clearly one thats on keens end. what an absolute joke to blame players for an issue thats clearly your own and then just ignore it. typical keen software house response.
Hello. engineers!
Thank you for providing replies to our questions and for sharing additional information about the issue.
This issue has now been reported to our internal system.
Kind Regards,
Keen Software House: QA Department
Hello. engineers!
Thank you for providing replies to our questions and for sharing additional information about the issue.
This issue has now been reported to our internal system.
Kind Regards,
Keen Software House: QA Department
Hello Engineer,
We’re pleased to inform you that this issue has been resolved in version 205.
As such, we’ll be closing this thread.
If you encounter any other issues with the game, please don’t hesitate to start a new thread here on the forum—we’re always happy to assist!
Happy engineering!
Kind regards,
Keen Software House - QA Department
Hello Engineer,
We’re pleased to inform you that this issue has been resolved in version 205.
As such, we’ll be closing this thread.
If you encounter any other issues with the game, please don’t hesitate to start a new thread here on the forum—we’re always happy to assist!
Happy engineering!
Kind regards,
Keen Software House - QA Department
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