Button Panel HUD marker persists at world origin after removing the block.
Won't Fix
As the title suggests, the HUD markers used to show the names of buttons on button panels persist after the panels are destroyed if you're looking at them at the time.
Repro:
- Look at button panel so a HUD marker appears.
- Grind down the button panel whilst still looking at one of the buttons.
- HUD marker will still persist after the panel is destroyed, at world location 0,0,0. Marker will disappear on world reload.
Edit: Possibly related to this bug: https://support.keenswh.com/spaceengineers/general/topic/button-name-stays-on-hud-after-respawn
Hello, Engineer!
We weren't able to reproduce this issue – unlike the linked bug: Button name stays on HUD after respawn.
Could you please provide us with more information regarding the issue you reported? To report a bug into
our system it is necessary to have reliable steps to reproduce in order for programmers to fix it.
Any additional information would be greatly appreciated!
Thank you.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
We weren't able to reproduce this issue – unlike the linked bug: Button name stays on HUD after respawn.
Could you please provide us with more information regarding the issue you reported? To report a bug into
our system it is necessary to have reliable steps to reproduce in order for programmers to fix it.
Any additional information would be greatly appreciated!
Thank you.
Kind Regards
Keen Software House: QA Department
Hello Engineer,
Since there are no new comments in this topic and we are still not able to reproduce it, we are closing this thread as outdated.
In case anyone is encountering the same or similar bug, which is not already posted in a different thread, please feel free to create a new thread with all relevant information.
Thank you.
Kind Regards
Keen Software House: QA Department
Hello Engineer,
Since there are no new comments in this topic and we are still not able to reproduce it, we are closing this thread as outdated.
In case anyone is encountering the same or similar bug, which is not already posted in a different thread, please feel free to create a new thread with all relevant information.
Thank you.
Kind Regards
Keen Software House: QA Department
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