Bullet damage smoke freezes the game

Andrej Bugajev shared this bug 5 years ago
Outdated

When you have a lot of gatling guns - they generate a lot of smoke after hit. If there are around 50 of them - the screen freezes; you hear the sounds and you can stop firing - it seems that the game itself is not frozen, however, the screen is. My 2 other friends tested and have the same issue - it doesn't matter who shoots. Based on the delay of effects it seems that the freeze happens when the damage smoke aggregates. The amount of gatling guns varies depending on the system, not sure what it the reason: CPU or GPU.


As for missiles - for me the effects just lag and visualize with delay, maybe I didn't tried enough of them, I am not sure. Isn't it possible to do the same with gatling bullets?


In the game particles perhaps it is Smoke_LargeGunShot or Smoke_SmallGunShot - I am not sure but as for now any changes in MyParticlesLibrary.mwl are ignored by the game (it is an old and, perhaps, unneeded file I guess). I also saw "Smoke_LargeGunShot", "Smoke_SmallGunShot", "Damage_Smoke" MyConstants.cs .

Replies (3)

photo
1

Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

We will address all reported issues during future development and we will attempt to fix your issue as soon as possible. We are currently close to a Major release, which is under heavy development and this takes up a lot of our time.


Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

photo
2

I can confirm this, I've seen it in action.

photo
1

This bug was fixed during the one of updates few months ago with the rendering optimization or something like that :)

Leave a Comment
 
Attach a file