Building From Cockpit - Research Lists
Hey Guys,
I just spent a few months making a Research System style progression mod that I just put on the workshop yesterday (https://steamcommunity.com/sharedfiles/filedetails/?id=1585976894).
One of the users has notified me that all the restrictions are completely bypassed when using the Ctrl + G function from the cockpit. It appears clearing research lists etc. doesn't affect this build mode at all.
I then looked into if I could disable building from cockpits and it appears the ModAPI only allows me to Get not Set.
Can you please fix this so the Ctrl + G mode shares the same research as trees that the below functions modify? Otherwise all that hard work was pointless :(
MyVisualScriptLogicProvider.ResearchListWhitelist(true);
MyVisualScriptLogicProvider.PlayerResearchClear();
MyVisualScriptLogicProvider.PlayerResearchUnlock(player, id);
Thanks,
Cheyne
I found a work around for now using .Public = true/false but that's going to mess with a couple of other mods and scenario's I can think of where they want certain blocks to remain hidden from the players..
I found a work around for now using .Public = true/false but that's going to mess with a couple of other mods and scenario's I can think of where they want certain blocks to remain hidden from the players..
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
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