broken control for grids travelling over 200 m/s
This issue has occurred before, however this time it is limited to just the Collector blocks. Both large and small grid.
This issue causes any ship that travels over 200 m/s and has this block present, to flip and spin out of control.
This thread in the forums was when this issue was previously identified.
The Phantom entity which is used to define the area in which the collector block does it's work (collecting floating objects), has a hard coded maximum speed in it's Havok initialisation.
These block should instead be using the maximum speed for the grid. The same as the Connector and other blocks which utilise a Phantom Entity.