Broadcasting enemy locations after turret control. (Multiplayer)
Whenever an enemy controls a turret or remote controls a grid they and the beacon/antenna that is attached to the same grid will broadcast past possible limits and set limits.
It will happen both to the beacon/antenna but it would also broadcast the individual enemy player's exact location making PVP impossible.
I have tested this with both modded and non-modded versions of the game and in both cases, it would show the locations.
Even when a beacon/antenna was disabled or turned off it would continue to show the location the same with players if they disabled their broadcasting.
In the image, the enemy player has their broadcasting disabled and the beacon distance is set to 1m. I have checked the admin ability to show all player locations and it is off.
If as an admin they check the show all players then leave the menu they go back to turn it off it will stop showing just the enemy location if there is a beacon it will still show.
If the beacon is completely destroyed the location marker will go to a seemingly random location and stay there. With this current bug, PvP is almost completely unplayable.
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
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