Blueprint reconstruction Bugs
I've made a few separate post about this "Bug" or what ever you wanna call it, but this issue seems to affecting more blocks then I had anticipated and is presenting a bigger problem.
As a general rule in Space engineers you are not allowed to project and weld more than one grid at a time. But for some reason when projecting a rotor, piston or hinge that has had it's "head" removed it ads it when welded from a projection even though its part of a separate grid.
The problem with this is that the game creates a rule and then breaks its. If we are forced to build separate grids in order to assemble them, we need to be able to create the head on one grid and then be able to move and attach it to the other. Because the projected blueprint ads the head regardless of it ether being there or not, there is no way to attach them as there is already a head placed on one of the grids.
With pistons this is even more problematic as there is no way to attach the piston head to the piston after it has been removed.
There are some cases where you can find a "work around" but also a lot of cases where you simply can't. It's kind of mind blowing that this is still an issue this late in development as you don't need to do much engineering to figure out how important and big of a problem this really is.
From what I can gather this is what needs to be done,...
1. Let projected Rotors, Hinges and Pistons with their heads removed be possible to weld.
2. Reduce the collision box of these parts so that they don't block projected heads from being created in close proximity.
3 Make it possible for Pistons to attach to a Piston Head the same way you can with Rotors and Hinges
4. Alternatively simply remove this stupid game design rule and let people create the entire thing with out separated grids.