Blueprint Block Count Bug

Tanner MacKinnon shared this bug 5 years ago
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I am making a mass gun blueprint which has had several revisions. It uses 2 separate projectors for loading different ammo types. Every time I blueprint a revision, it adds the previous block count to the blueprint block counter thus increasing it by 100% of its original count each time. I am now well over 330 000 blocks in the F10 menu where in reality the actual structure has 911. This has resulted in me being unable to use this in game without massive performance reduction and I can no longer save blueprints of it to improve the design. I see someone else had this exact same issue six months ago. Please advise on a fix for this.


Link to other person experiencing this exact same issue: https://support.keenswh.com/spaceengineers/general/topic/blueprint-block-count-bug

Replies (1)

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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