Blocks at 8 (Small Grid) Block Distance get more damaged from Rocket Explosion
Reported
Blocks at 8 (Small Grid) Block Distance get more damaged from Rocket Explosion
If a rocket explosion occurs at ~3.5 meters away from a block it will get very damaged.
Bug should be reproducible with rocket launchers too, meaning all rockets have the same behavior.
Here is a video I made to show better:
Hello, Mater!
Thank you for reporting this issue and the video. I am trying to reproduce the issue and wondered if you could possibly supply the save file for your experiment for me to have a look at too?
Kind Regards
Laura, QA Department
Hello, Mater!
Thank you for reporting this issue and the video. I am trying to reproduce the issue and wondered if you could possibly supply the save file for your experiment for me to have a look at too?
Kind Regards
Laura, QA Department
Hi!
I decided to add a new world - 'creative 2' - as the older one - 'creative 1' - is full of trash. In this new world the testing site should be ready.
I added a Blueprint of a test site to make testing easier to replicate.
Thank you for your dedication to the bug.
Hi!
I decided to add a new world - 'creative 2' - as the older one - 'creative 1' - is full of trash. In this new world the testing site should be ready.
I added a Blueprint of a test site to make testing easier to replicate.
Thank you for your dedication to the bug.
Hello, Mater!
Thank you so much for these that's excellent. Although you have provided a video, it was only a small explanation, would you be able to just give a little more detail on the issue? Do you think the blocks at 8 distance are more damaged than the others? Is this more an issue of if you are closer to the blocks they are more damaged or if you are further away? A little more explanation would be excellent I hope that is ok! :)
Kind Regards
Laura, QA Department
Hello, Mater!
Thank you so much for these that's excellent. Although you have provided a video, it was only a small explanation, would you be able to just give a little more detail on the issue? Do you think the blocks at 8 distance are more damaged than the others? Is this more an issue of if you are closer to the blocks they are more damaged or if you are further away? A little more explanation would be excellent I hope that is ok! :)
Kind Regards
Laura, QA Department
Hi, Laura!
I thought I was very accurate with my explanations about how explosions are mishandled, where blocks at certain higher distance from the center of explosion suffer higher damage (the shooter's position (be that a player or rocket launcher block) is not important). This bug might be explained by one of the following examples:
- At certain distances from the center of explosion new shrapnel pieces become existent OR
- At certain distances calculations flip due to multiplying or dividing with numbers that are smaller than 1 but bigger than 0.
These can lead to unwanted damage effects.
If I could have a look at the code that calculates the damage for nearby blocks for explosions, I might be able to point out the exact issue where it occurs. I'd like to see the code snippet which describes the explosion. I couldn't find those codes at the time, I would be thankful if you could lead me to it's location in my game files.
In my video from 1:07 I demonstrate that blocks get inappropriate damage.
At 1:15 - I show a heavy armor block that was '8 unit distance' away from the center of explosion and now it has 7% health.
At 1:18 - I show a heavy armor block that was '2 unit distance' away from the center of explosion and now it has 83% health.
The same experimentations can be done with the files I provided, if someone in-game shoots a rocket aiming at the center red block of the provided blueprint. I struggle to be more accurate with this bug report.
Kind Regards,
Mater
Hi, Laura!
I thought I was very accurate with my explanations about how explosions are mishandled, where blocks at certain higher distance from the center of explosion suffer higher damage (the shooter's position (be that a player or rocket launcher block) is not important). This bug might be explained by one of the following examples:
- At certain distances from the center of explosion new shrapnel pieces become existent OR
- At certain distances calculations flip due to multiplying or dividing with numbers that are smaller than 1 but bigger than 0.
These can lead to unwanted damage effects.
If I could have a look at the code that calculates the damage for nearby blocks for explosions, I might be able to point out the exact issue where it occurs. I'd like to see the code snippet which describes the explosion. I couldn't find those codes at the time, I would be thankful if you could lead me to it's location in my game files.
In my video from 1:07 I demonstrate that blocks get inappropriate damage.
At 1:15 - I show a heavy armor block that was '8 unit distance' away from the center of explosion and now it has 7% health.
At 1:18 - I show a heavy armor block that was '2 unit distance' away from the center of explosion and now it has 83% health.
The same experimentations can be done with the files I provided, if someone in-game shoots a rocket aiming at the center red block of the provided blueprint. I struggle to be more accurate with this bug report.
Kind Regards,
Mater
Hello, Mater!
Thank you so much for verifying that and also giving some exact timestamps - I totally understand what you mean now. I have successfully reproduced the issue and reported it internally. I really appreciate the effort gone to supply everything needed with this :)
Kind Regards
Laura, QA Department
Hello, Mater!
Thank you so much for verifying that and also giving some exact timestamps - I totally understand what you mean now. I have successfully reproduced the issue and reported it internally. I really appreciate the effort gone to supply everything needed with this :)
Kind Regards
Laura, QA Department
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