Blastdoor on piston head subgrid gets attached to the piston base's grid

retech shared this bug 5 years ago
Outdated

1. Detailed observation

A static station built in space having a piston with a blastdoor built on the piston head. The grid where the piston base is have multiple light armor (cube) blocks besides the piston subgrid's blast door edge blocks. Reference for the door is in the attached pictures 20190831210139_1.jpg, 20190831210207_1.jpg. It can be seen that the subgrid is a "ship" in 20190831210224_1.jpg and the main grid is a station in 20190831210238_1.jpg (These pictures represent spawning the blueprint station in space, where everythingis working as expected).

Original creation in space and blueprint version loaded in space does work as expected, and the piston can be moved (blast door can be "opened").

Blueprint version loaded on planets (I have tested it on vanilla Earthlike) and attached to voxel makes the subgrid blastdoor edge and the main grid cubes attach. Another observation was that the piston head will be attached to the main grid's cubes if in the blueprint the head and the cube is aligned.

Spawned on a planet and on a voxel picture references: main grid is a station 20190831210324_1.jpg that is expected, subgrid is a station 20190831210341_1.jpg that is not intended. Also piston head attaching on voxels (planets) photo evidence: 20190831210412_1.jpg.

After growing my suspicion and while writing the trouble report, launched the game again and tried to spawn my station in space on a voxel. It has the same issues.So if stations spawned on a voxel and subgrids have aligned blocks with the piston's parent grid those will be converted to stations as well (haven't tried with rotors, but my build has rotors too, those work perfectly fine, maybe because those don't have blocks aligned with their parent grids).

2. Workaround

Deleting and rebuilding the attached blocks (necessary only on sub or main grid).

3. Conclusion

Is it possible to patch this, or this will remain as it is? If it remains, that would compromise many builds in my opinion.

4. Versions, etc.

Space Engineers' version (main menu screen bottom right): 1.192.022

No mods are in use.


I hope this report's format and content is straight forward and helpful.


Best Regards,

retech

Replies (1)

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2

Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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