Blast door collision meshes are wrong
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I don't know when it was changed, but there's a problem with the blast door collision meshes. Logically, the pictured object (a grated catwalk end) should be able to fit through that hole, no problem, when pushed through via a piston. But it (and other blocks) can't fit reliably because there is a problem with the blast door meshes being too tight. The whole point of blast door edges, corners, and inverse corners is to let you have close-fitting edges that allow for movement, and these do not.
Steps to reproduce: use a piston to push any non-blast door block through a hole made of blast door edges and inverted corners.
Files:
20200712203020_...
I notice this too in recent updates. Small blast door blocks have the same behavior
I notice this too in recent updates. Small blast door blocks have the same behavior
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
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