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big power batterys transformation bug

Василий Медведев shared this bug 3 years ago
Won't Fix

Single player survival, moded batteries(x100 maths I/O 6GWh, max 600MWh each)

i have to many batteries for max output 960 GW not all already constructed(~500 GW)

input 1 large reactor 300MW + many hydrogen engines(x100) 20GW summary output in 2 grids connected by connector

power consumption ~100GW in first grid Input for all batteries 20.3GW and i havent end of power!

all batteries in auto mod.

Stored power 1-6MWh and power dont end and no battery overload!

i use automated LCD 2 for screenshot

It may work with standart batteries!

i think it may be update counter + float type energy bug...

Replies (2)

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Hello, Engineer!

Thanks for letting us know and sorry about you experiencing this issue.

However, when the issue you are presenting is with modded batteries and (probably) other mods in the world as well, there is nothing we can do. Might be error within the mod(s) or their interaction.

For being able to reproduce the issue and put it into our internal system, I would need the vanilla world case with same results and steps to reproduce (stating clearly what is wrong and how it should be when behaving correctly). This I don´t see in your report. I can´t distinguish what exactly is wrong here - I seems not to understand it clearly from your text. Does it mean that the batteries are not able/sufficient to power the objects on the grid(s)? Or same other issue?

Can you please send me a vanilla world save where the issue can be observed?

Thanks in advance.

Kind Regards

Keen Software House: QA Department

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Hello, Engineer!


Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.


If you or any other player will experience this issue again, please make a new thread and provide all needed info there.


Thank you for understanding.


Kind Regards


Keen Software House: QA Department

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