awfully big rover gets stopped by concrete trees

Xendrian yensit shared this bug 2 years ago
Outdated

Hi,


When i'm driving with my awfully big 6000 ton rover against a tree, it immediately stops

and gets pushed backwards. Sometimes damaging the vehicle.


proof:

https://youtu.be/xAAbBVXTlEk


and :

https://youtu.be/rDM23YAdP_k


thanks

Replies (4)

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Same things happens with flying vehicles. Hitting the tree sends ships tumbling, and only uproots the tree. This results in nasty crashes with huge atmospheric drills flying low.


Basically, a proper solution would be to set "maximum breaking force/impact" for a tree, and anything that goes beyond that value should just pulverize the tree into bunch of splinters.

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Examples, as apparently keen is somehow unaware of this issue despite it existing since 2015.


Video:

https://www.youtube.com/watch?v=SOTlHFhQAL4


Save file:

https://steamcommunity.com/sharedfiles/filedetails/?id=2136495846

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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this is a huge snag on gameplay for me. Trees are almost everywhere, and having a huge rover flipped by one at high speed, after passing rocky terrain with relative ease, is just annoying. Wheels on subgrids (as in a bogie suspension) might have something to do with it?

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