Attempted to read or write protected memory.

Teufel shared this bug 3 years ago
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Log on mediafire because its too large to attach

https://www.mediafire.com/file/fum5plwl6gtwx7w/log_(2).txt/file


Also im using over 200 mods, so it might be a memory issue. Game is running fine but it sometimes crashes (like now) after a long time of playing. I have about 16gb of FREE ram for the game to use (24gb ram in total, 2gb used by igpu so 22gb left for system and 5.8gb used by apps+OS, equals 16.2gb for the game ). I tested it with memtests both in windows and with a bootable software. Ram is finetuned in BIOS, passed mentioned tests multiple times. Im certain Space engineers has some memory usage issues.

Replies (2)

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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I have a similar issue with the following Log:

System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
   at VRage.Collections.MyDistributedUpdater`2.Enumerator.MoveNext()
   at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.UpdateBeforeSimulation10()
   at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchBeforeSimulation()
   at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
   at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
   at Sandbox.Game.World.MySession.UpdateComponents()
   at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
   at Sandbox.MySandboxGame.Update()
   at Sandbox.Engine.Platform.Game.UpdateInternal()
   at Sandbox.Engine.Platform.Game.RunSingleFrame()
   at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
   at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
   at Sandbox.Engine.Platform.Game.RunLoop()
   at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)

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