Asteroid voxel restoration bug (repeats every 12 seconds for a 66 ms lag spike)

Marco Leise shared this bug 4 years ago
Outdated

The attached save file shows an issue with voxel restoration. Every 12 seconds the game tries to reset the only asteroid in the save file and doesn't seem to succeed, although the octree is updating apparently. This causes 66 ms lag spikes. In the original save file - of which this one is an excerpt - there were more asteroids showing the same behavior, but their lag spikes were smaller and didn't affect simulation frame rate. If needed I'll try to figure out which they are and add them to the save.

/4954

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Hello, Engineer!


Thank you for your feedback! Yourtopic has been added between considered issues.

Please keep voting for the issue asit will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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