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assigning NaN to wheel settings reliably causes poltergeisting

shamsi shared this bug 3 years ago
Solved

Replies (6)

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Hello, shamsi,

thanks for sharing this issue with us.

From the video, is seems that you are injecting some NaN value into the wheels settings through the programmable block - as it is not possible through the sliders in wheels settings.

You think it is possible you share the script, please? Or maybe whole blueprint of affected car with the script already in the PB might be the best for me to try it.

Thanks in advance for sharing these.

Kind Regards

Keen Software House: QA Department

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https://steamcommunity.com/sharedfiles/filedetails/?id=2433212303

Here you go. The script is old and horrible, and I was just starting to clean it up for a refactor, when I ran into this issue again.

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Hello, shamsi,

thanks a lot for providing the BP. With it and the video, the issue was successfully reproduced and put into our internal system.

Kind Regards

Keen Software House: QA Department

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Excellent, thanks!

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Hello, shamsi,

I´m happy to inform you that this issue shall be fixed with game update v198.

Can you try it after the update is out and confirm that it is no longer happening to you as well?

Thanks. Have a nice day.

Kind Regards

Keen Software House: QA Department

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Hello,

this is fixed in 198.

Thank you.

Kind regards,

Keen Software House: QA Department

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