Armor patterns are no longer matching newly-placed adjacent blocks after this latest mini-update. This seems to only occur on structures that were built before the update.
This happen mostly when you use "half" blocks. They are not dynamic like full block. It is just faked with 3D model that render static all sides at all times. (the full block render only sides visible to player).
Not really game breaking bug but possible to fix in future. If keen implement the same way how the game engine handle the dynamic full blocks to the 3D mesh. Determinate what side is out and what sides are touching each other to remove that sides and fix the aligment of texture of that 3D mesh.
It's happening with full blocks, too.
I see issue only if you use half blocks or accidentally mix Heavy armor with light armor.
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Keen Software House: QA Department
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