Armed warhead damage transfer issue.
Outdated
When a warhead that is armed collides with something hard enough it detonates as expected.
However, if the warhead is destroyed by block deformation due to an impact to a nearby block it will not detonate.
Easy enough to replicate, but I have attached a blueprint to show this.
https://steamcommunity.com/sharedfiles/filedetails/?id=1399105560
Simply make sure warheads are armed and drop the bomb from high up. Note the tiny impact. No actual explosion.
Remove the armour blocks and drop it so that the actual warheads hit the ground. Note the massive difference.
I'm going to bump this because it's still a thing.
I'm going to bump this because it's still a thing.
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
This still happens. In general the performance of warheads is very inconsistent. This bug is wider than I initially thought, as likely linked to this:
https://support.keenswh.com/spaceengineers/general/topic/warhead-inconsistencies-and-bugs
Multiple impacts at once can have an effect on the result of each impact for some reason.
This still happens. In general the performance of warheads is very inconsistent. This bug is wider than I initially thought, as likely linked to this:
https://support.keenswh.com/spaceengineers/general/topic/warhead-inconsistencies-and-bugs
Multiple impacts at once can have an effect on the result of each impact for some reason.
I recently replicated this as well and reported it
I recently replicated this as well and reported it
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