An issue with grid conversion
Ever since grid conversion was changed (I think it was in the last major update), we can only convert grids to ships now if they are not locked to voxel, otherwise they tell us that "Convert to Ship is not possible". As fun as it was to clang grids that were still half in voxel, I understand and support this change, but it has brought a problem to grid conversion: For the "Convert to Ship" check, every block counts as a block of maximum size, which is also why you can place blocks like in the image below.
Now this poses a problem: You can not convert grids to a ship if you have half-blocks, interior lights, corner lights or similar blocks that do not completely fill out the max block size at the bottom when the ship's bottom touches the ground.
Especially on Servers, this is really annoying, since converting a grid to station is a common thing done to reduce fuel cost and performance impact, and to prevent grids clanging during the restart. Many Players tend to end up with Grids stuck in the ground without knowing why.
How to reproduce:
1. Place a half block and a control panel as shown in the image above
2. Try to convert it to a ship