Ambient light "eye adjust" radius much larger than visible light radius on interior lights.

Allen Allen shared this bug 4 years ago
Outdated

I'm noticing that areas that should be completely dark become ambiently brighter if there are any interior lights on nearby, the effect takes place well outside of the visible radius of the lights.


Toggling the nearby lights off or moving a certain distance away from the lights then returns the area to proper darkness. Changing the light radius also changes the radius that the "eye adjust effect" takes place, but it is always seems to trigger about 3-5 large blocks away from the visible edge of the light.


The main issue this presents is being unable to have dark rooms adjacent to lit rooms, without having to deactivate all the lights in an area to achieve proper darkness.


~Love this game and thanks much!

Replies (1)

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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