All Missiles (including modded ones) don't damage pasted-in targets

Alboridian shared this bug 5 years ago
Outdated

1) Paste in a blueprint of anything.

2) Fire missiles at it.

3) Watch as it takes no damage.

If you load the world with the target already there, missiles would damage it like normal. But freshly pasted grids are immune to missile damage.


I'm unsure if this effects drones spawning on antennas, but it likely does.

Replies (2)

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Update: It seems that missiles can still damage ARMOR blocks of grids that have been pasted in, but NOT functional blocks.


For whatever reason, missiles don't seem to damage functional blocks (like conveyors, cockpits, reactors, hydrogen tanks, etc.) of grids that were just pasted in.Sometimes you'll see damage on those blocks, but I suspect that it's actually caused by armor deformation rather than from the missile itself.


Again, if you reload the world and try shooting at the grid again, the missiles will damage all the blocks as is expected.

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.


We will address all reported issues during future development and we will attempt to fix your issue as soon as possible. We are currently close to a Major release, which is under heavy development and this takes up a lot of our time.


Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards


Keen Software House: QA Department

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