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Adding rotor head creates massive clang [1.187.205]

Chris Behm shared this bug 5 years ago
Won't Fix

Single player SE.

After disabling a large grid ship and causing it to crash into the planet (about 10km away), I experienced bizarre, world-bending physics. Everything was slowly rotating - the ship I'd shot down, the parts that had fallen off of it, the ship I'd shot it down with.

I created a save and exited; when I loaded back in everything seemed to be fine.

When I got back to my base, I started realizing that some of the rotors were missing their rotor heads and there was also a large hole in the hanger floor.

I discovered that attaching a new rotor head caused the same world bending physics to start again. I experienced the same thing on any rotor that was missing it's rotor head.


If I grind down a rotor base and replace it, then it is fine afterwards.

I captured some video and uploaded it https://youtu.be/lTvyShoynro

I do play with mods (who doesn't) and I've attached the log file (I don't see anything suspicious in it though). I can provide a copy of the world if needed; I saved a version just in case.

Replies (2)

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Hello,

could you provide the world? I haven't seen this behavior yet. Did it happen also in another world or it it the only case when it happened?

Thank you.


Kind Regards

Keen Software House: QA Department

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Sure; I've created a copy that has all of the mods removed except for Earth Renewables (No Uranium) (https://steamcommunity.com/sharedfiles/filedetails/?id=1105967009) since that's the world I'm on. Same problem with the rotors, so the behavior is repeatable.

In the attached world, adding a rotor head to the small craft causes the rotor head with the spot light (same as in the video) to go crazy. The rotor with the spotlight is a rebuilt rotor -- it had the same problem and I replaced it, which allowed it to work fine. However, attaching the rotor head to the small ship causes it to fail again.


I can provide the original world with all the mods still in it if that is helpful.

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I experienced this too on DS

The screenshot 20180825145709_1.jpg

The Platform is small grid blocks with "connector" and "advanced rotor head" on the big grid "advanced stator"

I have script that rotate that platform based on connector status check.

As i leave the DS with the ship attached to that connector/platform next day (at 0:00 server auto reboot)

I find hole on that platform and it was detached form stator and half ship missing.

When i fix the platform and try to re-attach it to the Big Grid Advanced Stator, the block tells me in terminal the angle of head was -9999999999999999999999...... out of screen.

When i attach that platform with NEW Small grid Advanced rotor head, the platform rotate not by Z axis, but by X axis with offset of two big armor blocks.

Platform spins by X axis with 2 big block offset going inside space station without any explosion (no physics interaction).

After bottom of the Small grid Advanced rotor head hit armor block (like 150°) it detached again but with explosion (half of platform inside other block)


Only possible fix for this was to remove that BG Advanced Stator and rebuild it with new one.

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