Adding rotor head creates massive clang [1.187.205]
Single player SE.
After disabling a large grid ship and causing it to crash into the planet (about 10km away), I experienced bizarre, world-bending physics. Everything was slowly rotating - the ship I'd shot down, the parts that had fallen off of it, the ship I'd shot it down with.
I created a save and exited; when I loaded back in everything seemed to be fine.
When I got back to my base, I started realizing that some of the rotors were missing their rotor heads and there was also a large hole in the hanger floor.
I discovered that attaching a new rotor head caused the same world bending physics to start again. I experienced the same thing on any rotor that was missing it's rotor head.
If I grind down a rotor base and replace it, then it is fine afterwards.
I captured some video and uploaded it https://youtu.be/lTvyShoynro
I do play with mods (who doesn't) and I've attached the log file (I don't see anything suspicious in it though). I can provide a copy of the world if needed; I saved a version just in case.
Hello,
could you provide the world? I haven't seen this behavior yet. Did it happen also in another world or it it the only case when it happened?
Thank you.
Kind Regards
Keen Software House: QA Department
Hello,
could you provide the world? I haven't seen this behavior yet. Did it happen also in another world or it it the only case when it happened?
Thank you.
Kind Regards
Keen Software House: QA Department
I experienced this too on DS
The screenshot 20180825145709_1.jpg
The Platform is small grid blocks with "connector" and "advanced rotor head" on the big grid "advanced stator"
I have script that rotate that platform based on connector status check.
As i leave the DS with the ship attached to that connector/platform next day (at 0:00 server auto reboot)
I find hole on that platform and it was detached form stator and half ship missing.
When i fix the platform and try to re-attach it to the Big Grid Advanced Stator, the block tells me in terminal the angle of head was -9999999999999999999999...... out of screen.
When i attach that platform with NEW Small grid Advanced rotor head, the platform rotate not by Z axis, but by X axis with offset of two big armor blocks.
Platform spins by X axis with 2 big block offset going inside space station without any explosion (no physics interaction).
After bottom of the Small grid Advanced rotor head hit armor block (like 150°) it detached again but with explosion (half of platform inside other block)
Only possible fix for this was to remove that BG Advanced Stator and rebuild it with new one.
I experienced this too on DS
The screenshot 20180825145709_1.jpg
The Platform is small grid blocks with "connector" and "advanced rotor head" on the big grid "advanced stator"
I have script that rotate that platform based on connector status check.
As i leave the DS with the ship attached to that connector/platform next day (at 0:00 server auto reboot)
I find hole on that platform and it was detached form stator and half ship missing.
When i fix the platform and try to re-attach it to the Big Grid Advanced Stator, the block tells me in terminal the angle of head was -9999999999999999999999...... out of screen.
When i attach that platform with NEW Small grid Advanced rotor head, the platform rotate not by Z axis, but by X axis with offset of two big armor blocks.
Platform spins by X axis with 2 big block offset going inside space station without any explosion (no physics interaction).
After bottom of the Small grid Advanced rotor head hit armor block (like 150°) it detached again but with explosion (half of platform inside other block)
Only possible fix for this was to remove that BG Advanced Stator and rebuild it with new one.
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