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Aborting a Jump by turning off the Jump Drive issue
Solved
If you initiate a Jump and then turn off your Jump Drive(s), the Jump does not give any indication that it has aborted and will continue its countdown and do the screen warping as if the Jump had succeeded. However, you will not actually teleport at the end as you would normally do (Jump Drive charge also does not deplete). I recall seeing an abort message (red notification) that used to appear if you aborted the Jump in this way and it cancelled the countdown and particle effect as well. I assume that this got disconnected at some point?
--Alec.
Hello, Alec!
Thank you for contacting us. I reproduced and reported this issue to our programmers.
Kind Regards
Keen Software House: QA Department
Hello, Alec!
Thank you for contacting us. I reproduced and reported this issue to our programmers.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
I´m happy to announce you that this issue is already fixed and will be introduced to the game in upcoming major update.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
I´m happy to announce you that this issue is already fixed and will be introduced to the game in upcoming major update.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
I´m happy to inform you that this issue will be fixed in upcoming game update v200.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
I´m happy to inform you that this issue will be fixed in upcoming game update v200.
Kind Regards
Keen Software House: QA Department
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