parachute hatch inventory is affected by block inventory multiplier
Submitted
The parachute hatch (and other functional blocks) are affected by the block inventory multiplier.
This makes parachute hatches able to deploy more than once on multipliers above 1, but renders them completely unusable with multipliers below 1. Screenshots of a filled large parachute hatch at multipliers 1x, 2x and 0.8x are attached
Since even code savvy community members (https://discord.com/channels/125011928711036928/1227257482171121807/1568619889596309635) were convinced that parachutes are given enough inventory to store the necessary amount of canvas for function, I am inclined to classify this unintended behaviour as a bug.
I hope you see the implications of this issue.
Best regards,
Welcemir
I have the same bug
Update: The required change appears to be almost trivial. I managed to fix the issue in a mod by adding
After the inventory size definition for the Parachute blocks in EntityComponents.sbc
Update: The required change appears to be almost trivial. I managed to fix the issue in a mod by adding
After the inventory size definition for the Parachute blocks in EntityComponents.sbc
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