parachute hatch inventory is affected by block inventory multiplier

Welcemir shared this bug 22 hours ago
Submitted

The parachute hatch (and other functional blocks) are affected by the block inventory multiplier.

This makes parachute hatches able to deploy more than once on multipliers above 1, but renders them completely unusable with multipliers below 1. Screenshots of a filled large parachute hatch at multipliers 1x, 2x and 0.8x are attached

Since even code savvy community members (https://discord.com/channels/125011928711036928/1227257482171121807/1568619889596309635) were convinced that parachutes are given enough inventory to store the necessary amount of canvas for function, I am inclined to classify this unintended behaviour as a bug.

I hope you see the implications of this issue.

Best regards,

Welcemir

Replies (1)

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Update: The required change appears to be almost trivial. I managed to fix the issue in a mod by adding

<MultiplierEnabled>false</MultiplierEnabled>

After the inventory size definition for the Parachute blocks in EntityComponents.sbc

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