Configuring lights using Programmable Block

ズホエンデルカ shared this bug 20 days ago
Submitted

While controlling lights via a script, I noticed that the "Blink Length" setting was not functioning. Upon checking the internal property information, I discovered a spelling error. It is not a major issue, but I wanted to bring it to your attention.

The data values I retrieved are provided below.

Color : Color

Radius : Single

Falloff : Single

Intensity : Single

Offset : Single

Blink Interval : Single

Blink Lenght : Single

Blink Offset : Single

Replies (1)

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1

I am not from Keen. "BlinkLenght" is a typo from long ago marked as deprecated and will be removed in an upcoming update. "BlinkLength" should be used.

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1

I apologize for my poor explanation.

What I am referring to is not a property like "IMyLightingBlock.BlinkLength."

Rather, it is an internal identifier—such as "IMyTerminalBlock.GetValue<float>("Blink Lenght")"—used to retrieve internal data stored within a block.

I am not talking about ".BlinkLength."

The version that includes a space is the correct one.

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