Jump Drive Exploit

Kwick 9 shared this bug 7 hours ago
Submitted

A grid can be pulled along with a jump for free using an event controller and connector/landing gear.


Grid A consists of a jump drive, event controller, and landing gear.

Grid B consists of a heavy dummy load, ex: cargo container full of artillery shells.


The event controller will signal the landing gear to lock onto the dummy load when the charge state of the jump drive drops "below 100%". The result is that the mass of the dummy load will not be included in the distance calculation, but will be pulled into the jump.


Expected behavior: Jump is canceled if mass is added at the last moment.

Actual behavior: Adding mass at the moment of the jump using the event controller jumps the attached mass for free.


Event controller config:

Event: "Stored Power %"

Condition: "Equal or Less Than"

Threshold: "99%" (any amount close to but not equal to 100%)

Selected Blocks: "Jump Drive"

Select Actions: "Landing Gear-Lock" (works with connectors as well)


Thank you for your time.

Kwick9

Replies (1)

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Hello!

Thank you for contacting us. Since this is a bug report, I'm moving your ticket to our support page, where our QA team will take care of you.

Kind Regards,

Keen Software House

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