Jump Drive Does Not Respect Remote Control Direction
Investigating
When using a remote control block to control a ship and then triggering a Jump drive from within the remote control, the ship will not use the main remote control as the reference point, instead opting to use the direction the player is currently facing.
Attached video showcasing the issue with 4 control seats.
To recreate, grab a ship with a jump drive and remote control, remote in, use the jump drive, and the ship will go in the direction the player is facing rather than the forward direction for the remote control.
Access denied
I have the same bug
This appears to be a bug that was fixed before:
https://support.keenswh.com/spaceengineers/pc/topic/28081-blind-jump-not-going-in-correct-direction
This appears to be a bug that was fixed before:
https://support.keenswh.com/spaceengineers/pc/topic/28081-blind-jump-not-going-in-correct-direction
Hello Engineer,
Thank you for reaching out to us on our Support Forum.
Regarding Bug 1, where the blind jump animation appears in the direction the player is facing when sitting in a Control Seat and performing a jump remotely, could you please clarify what you mean by "the ship will not use the main Remote Control as the reference point"? Also, could you explain what you believe the correct behavior should be?
Regarding the Jump Drive Bug 2 video, could you please provide some additional information about what exactly you believe is incorrect or constitutes the bug shown in the video? This will help us better understand the issue and investigate it further on our side.
Kind Regards,
Keen Software House: QA Department
Hello Engineer,
Thank you for reaching out to us on our Support Forum.
Regarding Bug 1, where the blind jump animation appears in the direction the player is facing when sitting in a Control Seat and performing a jump remotely, could you please clarify what you mean by "the ship will not use the main Remote Control as the reference point"? Also, could you explain what you believe the correct behavior should be?
Regarding the Jump Drive Bug 2 video, could you please provide some additional information about what exactly you believe is incorrect or constitutes the bug shown in the video? This will help us better understand the issue and investigate it further on our side.
Kind Regards,
Keen Software House: QA Department
I'm replying only so this conversation isn't stopped from lack of a response. I agree with OP.
In the attached videos, the blind jump is in the direction the _player_ is facing, but since the player is using remote control the direction should be based on the _remote_control_ direction and the wikis make this statement as well. It is a bug the jump direction is base on the player direction and should be based on the direction of the ( cockpit/remote control ) used to initiate the blind jump.
Using a thruster ship as an example: If I have a ship with a cockpit and also a remote control facing the opposite direction, a player in the cockpit will have forward/backward based on the direction of the cockpit, but if remote control is used the directions are reversed because the remote control is in the opposite facing.
I'm replying only so this conversation isn't stopped from lack of a response. I agree with OP.
In the attached videos, the blind jump is in the direction the _player_ is facing, but since the player is using remote control the direction should be based on the _remote_control_ direction and the wikis make this statement as well. It is a bug the jump direction is base on the player direction and should be based on the direction of the ( cockpit/remote control ) used to initiate the blind jump.
Using a thruster ship as an example: If I have a ship with a cockpit and also a remote control facing the opposite direction, a player in the cockpit will have forward/backward based on the direction of the cockpit, but if remote control is used the directions are reversed because the remote control is in the opposite facing.
Replies have been locked on this page!