Some Safe Zone restrictions have a larger radius than actual safe zone.
Hi folks,
Observing some odd behavior on the borders of safe zones (private game, not server). Specifically it seems that 'some' safe zone restrictions are present outside the safe zone. This is maybe a hundred meters, give or take a few, that certain safe zone restrictions seem to apply to grids that are just outside of it.
The quickest example is the jump drive. Move a short distance outside the safe zone, you cannot activate the jump drive 'obstacle detected', but move a little farther away (both cases line of sight to target) from the safe zone and you suddenly can jump.
I use a mod (Build and Repair system), that seems to not be able to build projections when near a safe zone (but outside in that small radius around it), go into the admin controls and select 'allow building form projections' and suddenly that build and repair block starts welding away normally.
It doesn't seem to affect player tools, only when blocks are trying to decide if they can do an action. I'll try to test the ship welder also and see if it behaves in the same way as the mod does. In any case, I seem to recall there was a change to safe zone radius in the recent-ish past, and the first time I saw this behavior I wondered if it wasn't the case that not all of the safe zone radius behaviors were reduced when that was done.
I have the same bug
Replies have been locked on this page!