Some Safe Zone restrictions have a larger radius than actual safe zone.

Wilhelm shared this bug 20 days ago
Submitted

Hi folks,

Observing some odd behavior on the borders of safe zones (private game, not server). Specifically it seems that 'some' safe zone restrictions are present outside the safe zone. This is maybe a hundred meters, give or take a few, that certain safe zone restrictions seem to apply to grids that are just outside of it.

The quickest example is the jump drive. Move a short distance outside the safe zone, you cannot activate the jump drive 'obstacle detected', but move a little farther away (both cases line of sight to target) from the safe zone and you suddenly can jump.

I use a mod (Build and Repair system), that seems to not be able to build projections when near a safe zone (but outside in that small radius around it), go into the admin controls and select 'allow building form projections' and suddenly that build and repair block starts welding away normally.

It doesn't seem to affect player tools, only when blocks are trying to decide if they can do an action. I'll try to test the ship welder also and see if it behaves in the same way as the mod does. In any case, I seem to recall there was a change to safe zone radius in the recent-ish past, and the first time I saw this behavior I wondered if it wasn't the case that not all of the safe zone radius behaviors were reduced when that was done.

Replies (2)

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Have not had a chance to see if the welder tool also sees this behavior, will update this weekend.

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When you post a followup, try to add some actual numbers, since this will help Keen look at it.

"Move a short distance outside the safe zone, you cannot activate the jump drive 'obstacle detected', but move a little farther away (both cases line of sight to target) from the safe zone and you suddenly can jump." And what were you expecting? If there is another grid within 5km then the jump drive shouldn't activate according to the wiki.

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Fair point about the numbers though I'm not sure where you're getting the 5km information, it's not been that at least since I started playing in '19.

The radius measures out to ~110m from the boundary of the safe zone. If you move farther away than that, everything starts working normally. Closer than that the jump drive says that the exit destination is in a gravity well (it isn't remotely, setting a 5km jump straight into space there is definitely no gravity well there). Move a meter outside 110m and suddenly I can jump to the same spot.

The jump drive is an example, I tested the ship welder and at least in my first test it seemed to allow welding in that same 110m radius outside teh safe zone. However, what I have seen with the buildandrepair mod wasintermittent, sometimes it wouldn't allow welding of building from projections, and when that happened inside that radius I'd have to go into the safe zone settings and 'enable welding and 'enable building from projections' before it would work. It could be that my quick welding test was the case where it worked normally. No way to tell for sure.

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