Connector-linked grids randomly shift after reconnect/reload, causing modelcollision desync
Submitted
This promblem of the same save only appears when the game is running on Dedicated Server, version 1.210.x(updated).
A 203,977 PCU large grid is locked to a standalone station using one connector.
A nearby main base remains physically disconnected as a control grid.
After reconnecting to the server or reloading the area, only the connector-linked ship and platform receive a random -1–1 large-block positional offset.
The disconnected main base remains correctly positioned.
Collision and rendered positions no longer match. Mechanical subgrids retain working constraints, causing hinge parts to appear visually separated while still functioning.
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I have the same bug
Its getting worse than I imagine
Its getting worse than I imagine
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