Bug with the Ai Basic Task following the wrong player
When the "Follow Player" option is selected in an action relay, timer, or event controller, it follows the player who pressed the action normally IN single player. In multiplayer, the AI seems to simply don't really know who pressed the action relay or timer that toggled the option to Follow the Player.
With that, it keeps always following the HOST of the server (hosted locally), not the player who activated it.
I checked everything. Even when the craft is in my faction, my ownership and I pressed the relay or timer sequence, the bug keeps on. The Ai simply has no distinction between the Host and the requested player.
My friends also had the similar bug. When I was the one hosting, a ship of my friend in MARS started to try and go to Earth (where I was at), with both of us being in different factions, the ownership of the grid was his. And who sent the signal to the action relay "Follow Player" was my friend, not me.
Thanks for the attention and I hope it really gets fixed
I have the same bug
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