Application Error Log

GGJ2617 shared this bug 2 days ago
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Application error log failed to upload through the steam launcher.


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Replies (2)

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Hello!

Thank you for contacting us. Since this is a bug report, I'm moving your ticket to our support page, where our QA team will take care of you.

Kind Regards,

Keen Software House

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Hello Engineer,

Thank you for writing to us on our PC Support Forum. We're sorry to hear that you've run into this issue, and we appreciate you providing your log file, it has been very helpful in our investigation.

After reviewing your log, we can see that the crash occurred while exiting the session after approximately 6.5 hours of gameplay. The error itself is a render queue exception (System.IndexOutOfRangeException in the particle system cleanup) that was triggered when returning to the main menu.

However, your log also contains several MOD-related errors that we'd like to bring to your attention, as they may be contributing to the instability:

  • Whiplash141's Large Ship Railguns - Compact (ID: 1848199969)
    Script compilation failure. The mod attempts to assign a read-only property (MyParticleEffect.Loop) that is no longer writable in the current version of the game. As a result, this mod is currently not functioning correctly.
  • VCZ Multifloor Elevator (ID: 1154898843)
    Script compilation failure caused by API type mismatches. This mod is also currently non-functional.
  • Consolidation Rearmament - Vanilla Weapon Pack (ID: 3282527918)
    Critical data error due to missing <ProjectileAmmoData> tags in the weapon definitions. This error is reported on every world load and is flagged as MOD_CRITICAL_ERROR.
  • Ganymede Tech - Ion Thrusters (ID: 2739208597) and Dynamic Laser Compression Modular Thrusters (ID: 2161243333)
    These mods generate audio file format errors (stereo vs. mono and encoding mismatches).

As a first step, we'd recommend removing or disabling the first three mods listed above (Railguns, VCZ Multifloor Elevator, and Consolidation Rearmament) and then trying to reproduce the crash again. Please let us know whether the issue still occurs afterwards.

If the issue persists, and there is a particular pattern or set of steps that consistently leads to the crash, could you please create a new, vanilla (unmodded) world and try to follow the same steps there?

If the crash only occurs in your modded world and not in a vanilla world, it's quite possible that one or more of the MODs in the world are contributing to the issue.

Please note that we do not provide support for MOD-related issues, as MODs are maintained by their respective authors, who are responsible for keeping them compatible with the latest version of the game.

However, if the same crash also occurs in a vanilla (unmodded) world, please send us the game log file from the time the crash occurred so we can continue investigating.

Kind Regards,

Keen Software House: QA Department

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