Crashes related to Character NPCs
in game crashes become more frequent, it's now crashing as it loads up.
I think this is related to NPC behaviour, There's an economy station next to my base when I'm loading in.
If you need more data let me know I an probably zip the savegame if necessary.
Logging - Custom: False, Ingame: False, Verbose: False
2026-06-12 18:00:02.994 - Thread: 1 -> Analytics ids for user ([007...005]): User = (64cb12d8-2e77-32bb-3bcd-b25fb4877e8b) Session = (7ab3ed99-bf31-413c-ab52-00958b793077).
2026-06-12 18:00:03.000 - Thread: 1 -> Sending event to ElasticSearch: WorldStart
2026-06-12 18:00:03.039 - Thread: 1 -> Session loaded
2026-06-12 18:00:03.039 - Thread: 1 -> RunLoadingAction - END
2026-06-12 18:00:03.039 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
2026-06-12 18:00:03.039 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
2026-06-12 18:00:03.039 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
2026-06-12 18:00:03.039 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent
2026-06-12 18:00:03.039 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
2026-06-12 18:00:03.074 - Thread: 1 -> Updating continues.
2026-06-12 18:00:03.770 - Thread: 1 -> GC Memory: 3098.693 / 3098.693 MB
2026-06-12 18:00:04.471 - Thread: 1 -> OnEntityInitialized Stone (MyFloatingObject, 87614593567749598)
2026-06-12 18:00:04.473 - Thread: 1 -> OnEntityInitialized BuildInfo_TemporaryGrid (MyCubeGrid, 93097734576934657)
2026-06-12 18:00:04.959 - Thread: 1 -> Loading voxel 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
2026-06-12 18:00:04.979 - Thread: 1 -> Loading voxel 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
2026-06-12 18:00:04.980 - Thread: 1 -> Loading voxel 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
2026-06-12 18:00:04.982 - Thread: 1 -> Loading voxel 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
2026-06-12 18:00:04.983 - Thread: 1 -> Loading voxel 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
2026-06-12 18:00:05.234 - Thread: 1 -> Exception: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at SpaceEngineers.Game.AI.MyAstronautActions.GotoUntilArrival(Single radius)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at Sandbox.Game.AI.ActionCollection.<>c__DisplayClass21_0.<ExtractAction>b__1(IMyBot x, Object[] y)
at Sandbox.Game.AI.ActionCollection.PerformAction(IMyBot bot, MyStringId actionId, Object[] args)
at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeActionNode.Tick(IMyBot bot, MyPerTreeBotMemory botTreeMemory)
at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeControlBaseNode.Tick(IMyBot bot, MyPerTreeBotMemory botTreeMemory)
at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeControlBaseNode.Tick(IMyBot bot, MyPerTreeBotMemory botTreeMemory)
at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeControlBaseNode.Tick(IMyBot bot, MyPerTreeBotMemory botTreeMemory)
at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeControlBaseNode.Tick(IMyBot bot, MyPerTreeBotMemory botTreeMemory)
at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeControlBaseNode.Tick(IMyBot bot, MyPerTreeBotMemory botTreeMemory)
at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeRoot.Tick(IMyBot bot, MyPerTreeBotMemory botTreeMemory)
at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeCollection.Update()
at Sandbox.Game.AI.MyAIComponent.Simulate()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2026-06-12 18:00:05.240 - Thread: 1 -> Exception occurred: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at SpaceEngineers.Game.AI.MyAstronautActions.GotoUntilArrival(Single radius)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at Sandbox.Game.AI.ActionCollection.<>c__DisplayClass21_0.<ExtractAction>b__1(IMyBot x, Object[] y)
at Sandbox.Game.AI.ActionCollection.PerformAction(IMyBot bot, MyStringId actionId, Object[] args)
at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeActionNode.Tick(IMyBot bot, MyPerTreeBotMemory botTreeMemory)
at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeControlBaseNode.Tick(IMyBot bot, MyPerTreeBotMemory botTreeMemory)
at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeControlBaseNode.Tick(IMyBot bot, MyPerTreeBotMemory botTreeMemory)
at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeControlBaseNode.Tick(IMyBot bot, MyPerTreeBotMemory botTreeMemory)
at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeControlBaseNode.Tick(IMyBot bot, MyPerTreeBotMemory botTreeMemory)
at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeControlBaseNode.Tick(IMyBot bot, MyPerTreeBotMemory botTreeMemory)
at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeRoot.Tick(IMyBot bot, MyPerTreeBotMemory botTreeMemory)
at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeCollection.Update()
at Sandbox.Game.AI.MyAIComponent.Simulate()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
at Pulsar.Legacy.Program.SetupGame(String[] args)
at Pulsar.Legacy.Program.Main(String[] args)
2026-06-12 18:00:05.240 - Thread: 1 -> InnerException:
2026-06-12 18:00:05.240 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at SpaceEngineers.Game.AI.MyAstronautActions.GotoUntilArrival(Single radius)
2026-06-12 18:00:05.240 - Thread: 1 -> Showing message
2026-06-12 18:00:05.241 - Thread: 1 -> MyInitializer.OnCrash
2026-06-12 18:00:05.241 - Thread: 1 -> var exception = System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at SpaceEngineers.Game.AI.MyAstronautActions.GotoUntilArrival(Single radius)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at Sandbox.Game.AI.ActionCollection.<>c__DisplayClass21_0.<ExtractAction>b__1(IMyBot x, Object[] y)
at Sandbox.Game.AI.ActionCollection.PerformAction(IMyBot bot, MyStringId actionId, Object[] args)
at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeActionNode.Tick(IMyBot bot, MyPerTreeBotMemory botTreeMemory)
at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeControlBaseNode.Tick(IMyBot bot, MyPerTreeBotMemory botTreeMemory)
at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeControlBaseNode.Tick(IMyBot bot, MyPerTreeBotMemory botTreeMemory)
at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeControlBaseNode.Tick(IMyBot bot, MyPerTreeBotMemory botTreeMemory)
at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeControlBaseNode.Tick(IMyBot bot, MyPerTreeBotMemory botTreeMemory)
at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeControlBaseNode.Tick(IMyBot bot, MyPerTreeBotMemory botTreeMemory)
at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeRoot.Tick(IMyBot bot, MyPerTreeBotMemory botTreeMemory)
at Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeCollection.Update()
at Sandbox.Game.AI.MyAIComponent.Simulate()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
at Pulsar.Legacy.Program.SetupGame(String[] args)
at Pulsar.Legacy.Program.Main(String[] args)
2026-06-12 18:00:06.956 - Thread: 1 ->
================================== CRASH INFO ==================================
AppVersion: 01_209_024
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: False
IsExperimental: True
ProcessRunTime: 134
PCUCount: 24831
IsHang: False
GCMemory: 3326
GCMemoryAllocated: 3326
HWAvailableMemory: 28414
ProcessPrivateMemory: 16157
AnalyticId: SE
================================== OFNI HSARC ==================================
2026-06-12 18:00:06.956 - Thread: 1 -> Log Closed
I have the same bug
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