Game model cannot be found in mod.io mod only

Digi shared this bug 11 hours ago
Submitted

First, the same mod works perfectly fine in local mod and if published on steam, this issue is very specific to mod.io, but it's also requiring a mix of things to align, otherwise we would've seen this more (and probably ones that did see it just opted to copy the model to their mod to fix).


Seems to be a combination of having a custom block + custom model in the same path as a vanilla model which is required by another definition override in the same mod.

The test mod I provided adds 2 jumpdrives (from someone's actual mod that stumbled on this issue), a "T1" and "T1 Small", the small (largegrid only in this) has the custom model while the other references to the vanilla jumpdrive model.

If you completely remove the Small one from the mod then the other one works fine, I did try with only the path being in the mod but it seems a sbc has to point to the model there in order to break the path for vanilla model referencing.

I know the model path has Large vs large but I did test and that is not the issue, if you can access all the other files from the mod history then try'em all to see all the things I experimented with.


HlVFltd


But anyway, STR:

1. Add this mod.io mod to any world: https://mod.io/g/spaceengineers/m/test-mod6 and load said world.

2. In g-menu search for "jump" and add the T1 and T1 small to the toolbar.

3. Notice how the T1 has a 1m black box instead of its actual model, the T1 small works fine.

Expected both to work fine, and as I said above it's not a problem with the T1 because *by itself* works perfectly fine, it's the other one influencing it somewhat by having a custom model in the same relative path.

Leave a Comment
 
Attach a file
Access denied