Vanilla sounds conflict with mods & Audio engine errors (48000hz)

Arina l shared this bug 3 days ago
Submitted

One of last updates broke 48000hz encoding for audio files

And certain vanilla sounds use it, which dont cause issues on itself

But if a mod adds its own 48000hz sound, it leads to:

1. vanilla audio breaks and do white noise instead

2. crashes game with SharpDX.XAudio2 error


Attached list with that sounds (not include XWM's)

Some 3D sounds are Stereo instead of mono


Steps to reproduce:

1. Have a 48hz mod sound playing

2. Play one of this vanilla sounds (effectivily all vanilla weapons)


3d342ff1ccf84a8410f8c9c91750ecef

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