Ship and player INVINCIBILITY
Submitted
In the Factorum instance with the safezone, the station appears to be on a timer. A set time after the safezone is dropped (by destroying the relays) the station will become a ship. If you hack the station's safezone before this timer elapses, enable it and set DAMAGE to off, the timer will elapse disabling the safezone but all contained grid and player objects will retain the DAMAGE OFF status until server restart.
I have the same bug
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