Radio Block Idea. New Type of mobile Contract block.

David Roby shared this feedback 4 hours ago
Not Enough Votes

I would like to request something like a Mobile Contract Block called the "Radio Block"

(I Also Requested this on SE2 Topics)


The Radio Block would enable random Communique (like Contracts) while you fly.

If you have one, you can set the options in the block properties of what "Communication Channels" you are tuned into, turning on only the channels you want.

Completion could be linked to Factions progress as well.


Possible Frequencies


QQQ.Q, Engineer Channel: Lore based Channel used specifically by Keen to further the in game Story.

MMM.M, News Channel: Primarily used, and enabled by, modders for Mod specific Story Telling.

121.5, Civilian Air Distress: Could randomly spawn Wrecked ships like some of the unknown signals. Could be a small Repair Job, or a Salvage Job.

243.0, Military Air Distress: Same as above, but with a possibility of possible weapons fire.

NNN.N, Mining Channel: Could give a GPS of a nearby Asteroid with a listing of the ORE on it.

NNN.N, Exploration Channel: Encrypted Messages with a puzzle that if solved would give you a location of a stash, hideout, or Pirate Base.

NNN.N, Trade Channel: Location of a nearby Trade Outpost.

NNN.N, Enemy Channel: Spawn enemy Faction NPC's to Dog Fight. (Destruction Communique)


List the events as Radio Communique. If you accept the Communique, a GPS, Linked to the Communique, would appear like a normal mission/contract.

Could replace most Unknown Signals.


Have 5 Sizes of Radios.


A small grid 1/2Tx1Wx1D. 2 Channel Radio that gives simple, limited, early game Communique. Comes with the First Ship or obtained fairly Quickly. Some Channels Locked.

A Small Grid 1Tx2Wx2D. 4 Channel Radio that gives more exploration type Communique. Less Channels Locked


A Large Grid Desk Type 1Tx1Wx1D. 4 Channel Radio that gives more exploration type Communique. Less Channels Locked

A Large Grid Block 1Tx1Wx1D 10 Channel Radio for late game that enables Harder, More complex Communique. Most Channels Unlocked.

A Large Grid 1Tx2Wx1D Quality Control Maintenance System (QCMS) that give Special, Late Game Communique that could be tied to in game lore or specific Factions that aren't available on other Radios.


Possible issues.


To keep from having to be forced into a selection screen while flying, have a sound alert and visual cue that you have received a message.

The text would appear in a popup on the side of the UI, and you either have to go to the control panel to accept the mission, or use a Ship Specific Toolbar Hotkey.


People will want to put them on Stations. For Stations with Radio Blocks, you could have Station Specific Communique.


I would Love other players feedback on Possible Channels, game mechanics, uses, and possibilities.


I got this Block Idea while reading another feedback.

"

Flying far can be boring. Add minigames to make it fun!

"

by Waterlimon

Replies (1)

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I will update this with suggested Channels and Ideas that I like, and give credit via Username.

XXX.X: In System Channel: Area Specific Communique (electricbot)

XXX.X: Local Music: Receive Music from in Range Broadcast Controllers. (Idea based on a message reply from electricbot)

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