Small grid rotor/hinge heads on large static grids when pasted turns large static grids dynamic
Submitted
Hi, so, the Core Systems Hotfix 1.208.015 introduced a bug, where small grid rotor/hinge heads for something like custom turrets on a large static grid like a station or ground base, and you copy and paste or just pasting it in from the F10 blueprint menu, it will turn the entire grid dynamic and this is even when pasted in a voxel the grid will still become dynamic and not static like it should and will start to destroy it's self. Where this issue was not present before this hotfix.
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I have the same bug
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